#include "OgrePrerequisites.h"#include "OgreMaterial.h"#include "OgreBlendMode.h"#include "OgreTextureUnitState.h"#include "OgreGpuProgram.h"#include "OgreStringVector.h"Go to the source code of this file.
Classes | |
| struct | Ogre::MaterialScriptProgramDefinition |
| Struct for holding a program definition which is in progress. More... | |
| struct | Ogre::MaterialScriptContext |
| Struct for holding the script context while parsing. More... | |
| class | Ogre::MaterialSerializer |
| Class for serializing Materials to / from a .material script. More... | |
| class | Ogre::MaterialSerializer::Listener |
| Class that allows listening in on the various stages of material serialization process. More... | |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef bool(* | Ogre::ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) |
| Function def for material attribute parser; return value determines if the next line should be {. | |
Enumerations | |
| enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } |
| Enum to identify material sections. More... | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24