﻿<?xml version="1.0" encoding="utf-8"?><Type Name="DesigntimeLicenseContext" FullName="System.ComponentModel.Design.DesigntimeLicenseContext"><TypeSignature Language="C#" Maintainer="auto" Value="public class DesigntimeLicenseContext : System.ComponentModel.LicenseContext" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit DesigntimeLicenseContext extends System.ComponentModel.LicenseContext" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.ComponentModel.LicenseContext</BaseTypeName></Base><Interfaces></Interfaces><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This class provides methods for managing license keys of the associated context and a property for representing the licensing mode of the associated context.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Represents a design-time license context that can support a license provider at design time.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public DesigntimeLicenseContext ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.DesigntimeLicenseContext" /> class. </para></summary></Docs></Member><Member MemberName="GetSavedLicenseKey"><MemberSignature Language="C#" Value="public override string GetSavedLicenseKey (Type type, System.Reflection.Assembly resourceAssembly);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string GetSavedLicenseKey(class System.Type type, class System.Reflection.Assembly resourceAssembly) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.String</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="System.Type" /><Parameter Name="resourceAssembly" Type="System.Reflection.Assembly" /></Parameters><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets a saved license key.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>The saved license key that matches the specified type.</para></returns><param name="type"><attribution license="cc4" from="Microsoft" modified="false" />The type of the license key. </param><param name="resourceAssembly"><attribution license="cc4" from="Microsoft" modified="false" />The assembly to get the key from. </param></Docs></Member><Member MemberName="SetSavedLicenseKey"><MemberSignature Language="C#" Value="public override void SetSavedLicenseKey (Type type, string key);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void SetSavedLicenseKey(class System.Type type, string key) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="type" Type="System.Type" /><Parameter Name="key" Type="System.String" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method sets the specified license key to this license context. </para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Sets a saved license key.</para></summary><param name="type"><attribution license="cc4" from="Microsoft" modified="false" />The type of the license key. </param><param name="key"><attribution license="cc4" from="Microsoft" modified="false" />The license key. </param></Docs></Member><Member MemberName="UsageMode"><MemberSignature Language="C#" Value="public override System.ComponentModel.LicenseUsageMode UsageMode { get; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype System.ComponentModel.LicenseUsageMode UsageMode" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.ComponentModel.LicenseUsageMode</ReturnType></ReturnValue><Docs><value>To be added: an object of type 'ComponentModel.LicenseUsageMode'</value><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the license usage mode.</para></summary></Docs></Member></Members></Type>